[ambre] À propos d'ADRPG 2

Auteur: David Teller (David.Teller@ens-lyon.fr)
Date: Wed Apr 06 2005 - 19:11:53 CEST


Extrait du forum Guardians of Order, en particulier d'une discussion
entre un dénommé "The Magus" et un des responsables d'ADRPG 2 au cours
d'AmberCon.

Actually Mark asked for feedback on the format, and on the type of
changes that might actually improve the game. This is what I remember,
although it is probably colored by my personal bias.

The question of whether to publish in color or in black and white, or to
do a first run in color and then shift to black and white for sustained
sales, hasn't really been decided yet. Based on the rather diverse
feedback on the issue all the options are still on the table.

There are some things that are very likely to remain the same, based on
both Mark's comments and on highly supportive feedback. The four
attributes, Psyche, Strength, Endurance, and Warfare, and the major
powers, Pattern, Logrus, Trump, and Shapeshifting will still be present.
The attributes will be much as they are now; a numeric rating from zero
to infinity. The powers will probably be revised slightly, and advanced
powers will probably not be described in the basic game with the
possible exception of specific abilities described with the elder
characters.

Magic, Allies, Artifacts and Shadows will probably see significant
revision, but are all likely to be present in some form. (Actually, I'm
not sure how likely "likely" is, this is one of those areas of personal
bias.)

One new suggestion was fairly well received; the idea of adding a simple
skill modifier to the game. The basic concept is that if you have taken
the time to become truly expert at a particular skill you would spend
one point on it. This idea is actually based on guidelines for
adjucating combat in the original version of the game, except that there
is no point cost in the original version. If I recall correctly, the
example in the ADRPG is that the first in Warfare might have trouble
facing the second in Warfare in a sword fight if the second rank
character was an expert swordsman and the first rank character was not.
I suggested calling this expertise.

Overall, it is likely that the basic game will be fairly linear,
offering just one way to do things in order to create a more elegant
game and make it easier for new players to learn. It will probably focus
on the Corwin books for the same reason.

There will be multiple versions of each of the elders as that seems to
be central when setting the precedent that each Amber GM creates his or
her own variant world.

The basic character concept and creation methods were also discussed
along with a few possible variants. Players can play the elders, either
using one of the premade characters, or creating their own version, or
play the children of the elders as described in the original game. Which
of these three options will be in the basic game or if all three will be
available has yet to be decided. Character creation will probably be a
simple point buy method, but auctions haven't been ruled out.
Personally, I think a chapter on throne wars with the auction system as
the preferred method for a throne war would be enough and it is one
variant I think deserves a place in the basic game.

After the basic game is released the next product we should see is an
Amber Companion or Amber Compendium, with suggestions for variant rules,
partial and advanced powers, and variant game styles. This will probably
include expanded rules that cover the Merlin books. I don't really think
I can say more on this since it was only discussed briefly, and is still
in the concept stage where nothing has really been decided.

-- 
David Teller
 University of Sussex
    TrustUS project.
 Open-Source Open-Standards eBook reader
    The OpenBerg project: http://www.openberg.org
Les Mots appartiennent à ceux qui savent s'en servir.
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