[ambre] Resume (en Anglais) des 2 nouvelles

Auteur: Edriwing De Cyan (edriwing@geocities.com)
Date: Tue Mar 09 1999 - 10:34:04 CET


Jeremy Rosen wrote:

> >Pour ceux qui ont lu Blue Horse, Dancing Mountains...
> >Pensez vous que Dwotkin et Suhuy soient l'equivalent de Dieux? Qu'ils
> >sont effectivement derriere tout ce qui se passe dans Ambre?
> >Parce qu'ils ont l'air quand meme vachement trop balaises, non?
> >
> >Edriwing
>
> Pour les autres, quelqu'un pourait faire un rapide resumé ?

Je le repompe au site indique dans ta page oueb:
(petite precision: il vaut mieux lire ca en plein ecran ;)

BLUE HORSE, DANCING MOUNTAINS (published in the anthology "Wheel of
Fortune"edited by Roger Zelazny)

Corwin rides from Chaos on a blue demon horse. They enter an area where
the landscape changes and the Shadows dance,
and the demon steed is forced to stop for the night, turning into a
winged, eagle-headed stone statue as it does each night. In the
midst of a great storm, Corwin sees a fire or light from a nearby
clearing. He investigates, finding a curious sight. Dworkin, the
half-mad creator of the Pattern and the Trumps, father of the line of
Amber, is playing a mysterious game of some sort with
Suhuy, the master of the Logrus in Chaos, Merlin's "uncle" on that side of
the family. The game contains pieces which represent
various forces of Amber, Chaos, and Shadow. The two play several pieces,
and Suhuy mentions that Corwin will fail to reach
the Hall of Mirrors in time for the prophetic vision. Dworkin replies that
Corwin has been underestimated, and has perfect
timing, looking across the clearing directly at Corwin in his hiding
place. Dworkin makes a radical move with a Chaos piece,
and Suhuy asks for time to evaluate it. They make plans to meet in three
days and continue, and disappear. Corwin returns to
the demon horse as it awakes and tells it that they must hellride to Amber
to meet the Hall of Mirrors.

HALL OF MIRRORS (published in the anthology "Castle Fantastic", edited by
John De Chancie)

Corwin, en route back to Amber, runs into a group of bandits. He doesn't
cooperate, and when they try to kill him he discovers
that he has become somehow immaterial, unable to affect them or they him.
This does not extend to the material world. Corwin
wonders if his time in the Dancing Mountains is responsible. Shask
requests to remain Corwin's companion after their return to
Amber, so Corwin stables him at the castle and scavenges some food,
ordering it to be sent to his room. He heads for his
chambers, and bumps into Luke, who thinks he's the Pattern-Ghost of
Corwin, whom he's met. To prove he's human, Corwin
has Luke try to cut him, but can't due to the immateriality. Taking the
blade, he is able to do it himself without difficulty. Thinking
that Corwin is under a spell, Luke volunteers to rid him of it. They head
to Luke's chambers, but encounter the Hall of Mirrors
en route. Inside, they meet with reflections of Luke's mother and Brand's
wife, Jasra, who speaks to Luke and congratulates
him on taking the throne. Next is the reflection of the late King Oberon,
who tells them that the two swords are bound together
and that they are needed in the struggle to come. More is related about
the swords being able to control the other spikards.
Corwin discovers that he and Luke have become immaterial, unable to touch
each other save through the Pattern-swords they
each bear. Princess Dara of Chaos appears in another mirror and tells them
that one of them must be impaled by the blade of
the other to return the winner to solidity. There is some speculation on
the nature of the Hall of Mirrors. The reflection of
Corwin's dead brother Eric appears to gloat. They then speak with the
image of the dead or missing Princess Deirdre, Corwin's
sister, who tells them that one of them must indeed run the other through
to escape the Hall. She pulls them through a mirror to
"the killing grounds." They appear on a small glade at night, near a group
of people. The people are witnesses, ordered to watch
the duel by two hooded figures. Corwin and Luke dine with them first, then
agree to fake a duel to find out what happens. They
begin, but some force compels them to battle in earnest. The two hooded
figures appear among the witnesses. Corwin and
Luke try to end things by giving each other small injuries, but Luke ends
with his shoulder impaled and Corwin run through.
Luke tells Corwin about what happened with the mirror and the guisel, and
the mysterious so rcerer. The two cowled figures
reveal themselves to be Fiona and Mandor, who claim that they were not
culpable for the duel. Corwin passes out, and
awakens next to Luke back in Amber, under medical care. Flora, their
attending medic, suggests to them that the Castle Amber
is "waking up" and becoming a player in the game.

Cool, non?

Edriwing



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